Nov 21, 2008, 05:38 AM // 05:38
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#2
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Whenever farming a lot of melee, I like to use [[Sliver Armor].
[build prof=monk/eleme protec=10+3+1 divine=11+3 earthm=10][Protective Spirit][Shield of Absorption][Glyph of Concentration][Sliver Armor][optional][optional][Balthazar's Spirit][Blessed Aura][/build]
The Attributes listed above can be changed to fit your reaction time and/or computer speed. Because you only have about one second to click on SOA, the build above helps extend that time needed to click on it again. If your computer's (or your) reaction speed is not the best go with the current build. On the other side, if you are fast and your computer is as well, you can lower the Divine Favor down a point and add on to Earth Magic.
The most common choice for the optional slots is Essence Bond and Aftershock or Watchful Spirit (or any other regeneration skill).
Switch [[Balthazar's Spirit] for [[Essence Bond], or put it in the optional slot. You should bring [[Blessed Signet] if you do this to speed up energy regeneration, though when there are plenty of targets around attacking you (such as when farming Ghial the Bone Dancer) this becomes less necessary.
[[Mending], [[Watchful Spirit] and [[Watchful Healing] can help if you expect degeneration or monsters that can interrupt glyphs (e.g. Jade Brotherhood Mesmers if you are hexed).
If you are not afraid of being interrupted, swap out [[Glyph of Concentration] for [[Glyph of Elemental Power] or [[Glyph of Renewal].
[[Zealot's Fire] and [[Shield of Judgment] will both do constant damage; but due to the low smiting prayers, will not do much damage. If you bring Zealot's Fire, you must time when you cast your spells so there is at least a three second gap between them or your opponents will scatter. If you bring Shield of Judgment your energy flow will be slightly slowed, because the enemies will be knocked down and therefore attack you less often. This results in less activation of Balthazar's Spirit (or Essence Bond) and less damage dealing through Sliver Armor.
You can replace [[Shield of Absorption] for [[Stoneflesh Aura], this will give you more room for error with casting time.
Also, [[Shield of Regeneration] works if you time it right, as it will give you a +8...10 health regen as long as either Mending or Watchful Spirit is in the other optional slot
[[Shielding Hands] is an easy way to avoid vulnerabilitiy if SoA can't be recast in time.
[[Intensity] and/or [[Elemental Lord] can increase your damage output; this is most useful when farming bosses.
To avoid breaking aggro, hit the enemy targeted by Sliver Armor from time to time. That build should be able to kill the trolls down to the last few.
Last edited by ac1inferno; Nov 21, 2008 at 02:54 PM // 14:54..
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Nov 21, 2008, 08:07 AM // 08:07
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#3
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Pre-Searing Cadet
Join Date: Oct 2008
Profession: Mo/
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Farm Bergen Hot Spring in HM.
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Nov 21, 2008, 11:51 AM // 11:51
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#5
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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Quote:
Originally Posted by Decomposed
I tired Bergen Hot Spring HM and I can't tell how yet but they would swipe away all my enchantments...
Me = Dead
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You only kill undead outside of bergen as in the two groups right outside teh town and to the left there is a good 5-6 groups that you can kill.
from what you have said it seems your going up to the tengu(the birds) which have mesmer enchantment removal avoid them and just farm the undead.
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Nov 21, 2008, 12:12 PM // 12:12
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#6
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Ascalonian Squire
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Quote:
Originally Posted by Decomposed
I tired Bergen Hot Spring HM and I can't tell how yet but they would swipe away all my enchantments...
Me = Dead
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If you went for the undeads and still died its probably because you aggroed a patroling Necrid Horseman just outside Bergen, as they use Desecrate Enchantments. You should avoid this one, which isnt hard if you look at his patrol route...
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Nov 21, 2008, 12:20 PM // 12:20
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#7
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by Soulflame
If you went for the undeads and still died its probably because you aggroed a patroling Necrid Horseman just outside Bergen, as they use Desecrate Enchantments. You should avoid this one, which isnt hard if you look at his patrol route...
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Desecrate doesn't hurt you. Just bring Shielding Hands or Shield of Absorption to counter the effect of Barbs.
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Nov 21, 2008, 12:21 PM // 12:21
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#8
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
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Quote:
Originally Posted by Soulflame
If you went for the undeads and still died its probably because you aggroed a patroling Necrid Horseman just outside Bergen, as they use Desecrate Enchantments. You should avoid this one, which isnt hard if you look at his patrol route...
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the horseman doesn't remove enchantments, desecrate only does dmg for each enchantment but not remove them, however if you are 55ing barbs can be very dangerous because u take too many hits at once.
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Nov 21, 2008, 10:57 PM // 22:57
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#9
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You can not farm Trolls in HM as they have healing signets best to farm Bergon or Hydras.The Tengu Wild have shatter enchantment stay away from them even in NM.
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Nov 25, 2008, 08:24 AM // 08:24
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Location: New Zealand
Guild: [WTF]
Profession: W/
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hydra>bergen botsprings imo. better drops and more $$$
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Dec 17, 2008, 11:53 AM // 11:53
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#11
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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Zealot's Fire is a spell what makes the Trolls to break aggro try to use teh ZF 3 seconds apart, atleast thats whats is recommended..
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Dec 17, 2008, 01:41 PM // 13:41
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#12
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Forge Runner
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guardian nuff said
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Dec 17, 2008, 11:59 PM // 23:59
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It would be better to have SoA and be at 105 hp and mobs don't scatter from Zealots Fire.
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